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Drinking. Gaming. Sleeping.

July 10, 2010

Along with a Mafia II preview event at work – which I thought went quite well – and having a social life, I’ve not had much time for blogging. Don’t panic, I’m not going to stop or anything, I’ve just been busy. Even though it’s only been a week or two, I’ve missed it so much and I’m finally sat down with a fuzzy head to begin writing words to you all again. Happy days.

First of all I need to congratulate a good friend of mine, Martin Gaston, for scoring a job at Videogamer.com. He’s awesome and you should visit VG often and enjoy their amazing podcasts and pretty damn good content. It’s actually Martin’s fault (or X360A‘s Dan Webb) that I’ve got a fuzzy head. After finishing work yesterday, I met up with Martin and co. to celebrate his new job. I didn’t get back home until 1.30pm the next day. All I know is that everything hurts! It was worth it though. Well done Martang, you deserve it!

Now that apology and little announcement is out of the way, let’s talk games.

After last nights copious amounts of alcohol, I’m feeling quite fragile today. So I spent some time with Monkey Island 2: LeChuck’s Revenge Special Edition. The visuals are a little different to the last Special Edition which was nice to see they were not just going to re-image the series with the same art assets each time. Voices are the same though and you can still switch into retro mode. No major additions apart from a little change up on how it controls and a new location highlighting button which shows all items of interest in the scene. I forgot how charming these point and click games really are, even if a little infuriating if you can’t remember how to beat them.

Next up was Activision’s Singularity (pictured above). Don’t worry, I won’t blame you if you have never heard of it or are shocked to hear it has been released because Activision seemed to forget to do any kind of marketing strategy for it. In fact, the only reason I picked it up was because a friend of mine got it and was really enjoying it. I forgot the game even existed! If you are looking for an interesting sci-fi FPS which feels very reminiscent of Bioshock then you might want to check it out. It’s a little rough on the edges but there is something special there that shouldn’t be ignored.

I went to Ubisoft’s Summer fair this week and got some hands on time with Assassin’s Creed Brotherhood’s multiplayer mode. At first, I really wasn’t feeling it. It was slow and I had to walk around a city full of AI and player controlled characters to find my target. If you ran around or acted suspicious in anyway the other players, or AI, will just stab you. It was a little annoying to begin with.

But it wasn’t too long until I was jumping off of roofs and assassinating the right targets. Rather than being an all out stab feast, Brotherhood gives you specific people to target. This might seem a bit odd for those used to jumping in, like myself, but it gets strangely addictive the more you play. You’ll be sat there thinking to yourself: “Is that guy the right one? What if he targets me first?” And best of all: “Oh no! All the people in the group look the same! Which one do I kill!?”

Certainly turned around all my initial fears I had for a multiplayer mode in the new Assassin’s Creed.

What else have I done? Wasted tons of money in the Steam Summer sale. Bought Battlefield: Bad Company 2‘s Onslaught mode (which is awesome by the way). Bought Final Fantasy 9 for the PSP. Ended up with a delicious copy of Metal Gear Solid: Twin Snakes from drinking fun last night. I played Naughty Bear for IncGamers (Dear god, why!?) and you can check out my review on their website. I’ve also pitched a feature idea to GamesRadar. Phew!

Now I feel much better. I’m off to play some more stuff before I pass out again.

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